Heroes

The four heroes are the main characters in the game. They are doing most of the action, like fighting, collecting loot and exploring. They act autonomically and can not be influenced directly. The heroes differ in their name, appearance, abilities and initial equipment, including their unique rings.

Collected items are mostly used to equip the heroes and improve their abilities. Each hero can hold up to ten items: one weapon, one shield, one armor, one pair of boots, one helmet and up to five rings. Note that no item is exclusive to one of the heroes, each of them can be equipped with any item, including the unique rings.

Each hero has an info window on the bottom of the screen. Clicking on it will extend it and show the current equipment. Clicking again will extend it a second time and show the values for the different attributes. These are the healthbar and (from top left) damage, attack speed, critical chance, critical damage, life steal and move speed.

The Heroes
At the very beginning you start with only one hero, the Warrior. The remaining three will join you on the third floor of each of the first three areas, when you play them for the first time. From there on they will stay with you for the rest of the game. When one of them dies they will be automatically resurrected when the dungeon is cleared or left manually.

The hero you start with is the Warrior. He comes with the Looter's Ring which gives 0.4 move speed and lets the wielder prioritize picking up loot.

The second hero is the Healer. She joins your team at the Wildlands. She brings the Healing Ring which heals any hero 5% every 4 seconds and makes the wielder flee when they are endangered.

The Archer is the third to join your team. He's to be found in the Void and comes with a Bow and the Ranger's Ring which provides +1 range and makes the wielder keep enemies at range.

The last hero joins your team in the Land of the Dead and is named Necro. He's equipped with Assassin Boots and the Dark Night, a ring which resurrects a hero every 15 seconds.

While fighting the heroes gain experience. Once they have a certain, increasing amount they level up and improve their attributes. Since only health and damage are affected while the rest remains the same and the improvement is negligible compared to what items provide, the level of a hero is basically irrelevant. The table shows the values for each hero on level 1: