Enemies

There are 37 different enemies to be found in the various dungeons, including bosses. Defeating them is not only required to clear dungeons but also to collect items and gold. Both makes them crucial to progress in the game.

Enemies possess the same range of abilities like your heroes. The table lists their properties, assuming them being level 1 before the first reset. The progression of the values is somewhat complex and depends on both the enemies level and the number of resets. Level progression works linear with an individual value for every enemy and property that's independent of the starting value. Enemies with a small starting value can have fast progression (like the Huge Beetle's health starting at 80 and gaining 200 with every level), or big starting values and small progression (like the Paladin's health starting at 16.800 and gaining only 300 more with every level) or even no progression at all (like Neo-Draco 2047). Note that the list does not contain magical effects as they have not been observed systematically yet.